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Computer Engineering Student · Software Developer

Bilal Deli

I study Computer Engineering at Boğaziçi University. I build full-stack web products, AI-powered applications and games, with a focus on turning ideas into useful products that work clearly and reliably.

  • Software Engineering
  • Game Development
  • Full-Stack Web
  • Robotics
  • Product & Interface Design
01
projects
8
02
software internships
3
03
TEKNOFEST experiences
2
Current work

SiteMind

A RAG-powered AI assistant that retrieves relevant information from websites and user-provided content and turns it into structured answers.

SiteMind is a SaaS product that turns websites and user-provided materials into searchable sources for an AI assistant. As part of the development team during my 2026 internship at DizaynGrup, I work on interactive AI-generated interfaces, retrieval quality and project-level data isolation.

  • TypeScript
  • C#
  • Python
  • RAG
  • Retrieval
  • LLM Applications
The SiteMind landing page
Selected projects

Work across different disciplines

From corporate websites and RAG-powered products to games and a fixed-wing UAV. Each project explains my role, the decisions I made and what the work produced.

View all projects
  • A character standing on a beach littered with wreckage
    GamesIn development

    The Nameless Coast

    A Godot puzzle game that teaches Mandarin characters through exploration, context and inference rather than memorisation.

    • Godot
    • GDScript
    • Python
    View project
  • The team and the fixed-wing aircraft at the TEKNOFEST UAV competition
    Robotics2022

    Martı-III

    A fixed-wing UAV that reached the final stage of TEKNOFEST, for which I designed the 3D model and contributed to autopilot configuration.

    • Fixed-Wing UAV
    • 3D Design
    • Mission Planner
    View project
  • The Mir Holding homepage
    Web2024

    Mir Holding

    A responsive, bilingual corporate website whose initial version I built and launched as the sole developer.

    • Next.js
    • React
    • TypeScript
    View project
  • The Mirline homepage
    Web2024

    Mirline

    A bilingual website for a technical service, structured around method, evidence and references, whose initial version I built independently.

    • Next.js
    • React
    • TypeScript
    View project
YouTube

I share what I learn while building games

On BilalDeliDev, I document more than the finished work: I talk through the problems, changed decisions and failed attempts behind it. The video here follows the development of The Nameless Coast.

The Nameless Coast — development video
Areas of focus

The technology changes; my approach stays the same

Understand the problem, define the right scope and turn the solution into a product people can use.

  • Software Engineering

    I enjoy breaking problems into small, testable parts, designing a clear structure and carrying the solution through to a working product.

  • Game Development

    I use Godot to explore mechanics, systems and player experience, especially designs where learning becomes a natural part of play.

  • Full-Stack Web

    Fast, accessible and multilingual interfaces with Next.js and TypeScript, supported by data, authentication and product flows where needed.

  • Robotics

    Designing Martı-III in 3D and contributing to its autopilot configuration showed me how software decisions behave in the physical world.

  • Product & Interface Design

    I see design as part of engineering: it shapes how people understand and use a product, rather than simply decorating it at the end.

Contact

What could we build together?

I am open to internships, product opportunities and collaborative software projects.

Send a message